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Its not a bad idea to have animation and gaming as part of the school curriculum. It could become part of an integrated teaching programme where gaming could be used for conceptual learning. For instance, molecular structure in chemistry could be showcased through animation. Similarly, gaming could be utilised for problem -solving. It will definitely promote out-of-the box thinking.

The animation industry has left an everlasting impact on the entertainment industry. It has also contributed in a big way towards educating the younger generation. Its not just a career opportunity, its a tool for learning in itself. Computer based tutorials in the past have given way to a ‘smart class’, which children enjoy immensely. Introducing animation in the school curriculum will make the class more ‘student  centric’, engaging both teachers and students to the optimum. And who knows? We could be giving an opportunity to students to create their own ‘smart class’ an , in the future, pursue, it as a career as well.

Gaming, animation and technology have invaded our lives and as digital migrants – we need to accept this. This move will not only help students in preparing for future jobs but make learning engaging and fun.

The idea is great, provided the modules are ready and the teachers do not have to create it. Having said that, each teacher has a unique way of teaching, hence the team needs to work in close association with the teacher. This will help cognition and comprehension, avoid monotony in the classroom and develop quick thinking skills among students. It will make lessons interesting.

 

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